if (do_name() != 'Home') : ?>
endif ?>
include("util/comment.php"); ?>
Posted by anonymous on Apr 23, 2008
I threw this together in a few seconds. Hope it helps.
oldpath = textpath("h", 0, 20) newpath = BezierPath() begin = 0.1 end = 0.9 resolution = 0.01 for i in range(int(begin*100), int(end*100), int(resolution*100)): pt = oldpath.point(float(i)/100.0) try: newpath.lineto(pt.x, pt.y) except: newpath.moveto(pt.x, pt.y) drawpath(oldpath) translate(20, 0) drawpath(newpath)
Posted by Ralph on Apr 25, 2008
Thanks for that. It's an effective solution, but I was hoping there might be something less "choppy", whereby one would create a new subpath using bezier math, rather than a linear "approximation".
But your solution does work fine.
Posted by lievn on Apr 28, 2008
an alternative..
fontsize(100) size(300,200) pad = textpath("test",40,100) points = [] param1 = 20;param2 = 75 for i in range(len(pad)): point = pad[i] ''' you need a starting point otherwise error: NSGenericException - No current point for curve/line might turn up ''' if i == 0: points.append(point) ''' add points between parameters to the points list ''' if i > param1 and i < param2: points.append(point) nofill() stroke(0) drawpath(points)
draw partial path
Posted by Ralph on Apr 23, 2008Does anyone know if it there is a straightforward way to draw only a selected portion of a path? That is, I have a path, p, and I would like to draw the subsegment from parameter t1 to parameter t2 (say, for example from t = .3 to .7).
Thanks in advance.