Yes, fullscreen animations makes a big difference in performance. This is because all elements are scaled up, which slows down everything. If you can't get realtime performance, try rendering a movie of your script. I understand this might not be appropriate in every situation, especially with regards to interactivity.
Kind regards,
Frederik
hm,
but i mean where is the differents between a window with 1024x768 and exactly the same size of my screen?
Quality is exactly the same - to me.
i have found the performance decrease in fullscreen mode only happens if you use a non-native resolution....
so on your laptop if you set the animation resolution to 1440x900 then perhaps fullscreen won't run so badly.
or am i just imagining this?
i have tried that - but the performance loose is extreme.
my simple square move in a window with 1440x900 goes fine
with speed 120 - looks super smooth.
but in fullscreen - its more like 18fps.
i think fullscreen mode seems not to be prepared for animation.
And also::
1.) would be more intuitive - if i could exit fullscreen with [ESC] key.
2.) would be nice to render a scene again in fullscreen by pressing [apple+r].
right now you to exit and enter fullscreen for that.
Lets call it a bug ?
FullScreen Performance
Posted by toby_ on May 27, 2008If have just played around with some Animations
and realized that the performance goes extremely down
in Fullscreen Mode.
The thing is - if i do near the same size with the Standard
Window - like 1024 x 1024 - it works perfect.
Speed is set to 100.
Just spinnig around some squares.
MacBook Pro - ATI 1600